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Saturday, February 28, 2015

Point system for Classroom for Groups

This is an example of a Token Economy technique where you can increase the immediacy of a consequence or rewards by using tokens or a point system. These can then be cashed in for special privileges or inexpensive rewards at a later time. The behaviors that you want to extinguish in this group can be tied to negative points or points that they lose. and the behaviors that you want to increase or encourage are tied of course to the point receiving behaviors.





 
This is an example of one for a classroom, just like the jeopardy game you can kind of use your creativity on this one too make it your own.
 

 

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